Thursday, July 3, 2008

Definition Post/ Response to Reiser Articles

Reiser and Instructional Design



Reiser emphasizes the importance of instructional design as a major branch of Educational Technology. Through historical accounts he points out that in order for technology to be successfully utilized in a teaching and learning environment careful thought must be put into the role a particular technology plays. Reiser documents this well in Part 1: A History of Instructional Media when he discusses the use of television as an instructional technology fizzling out in the 1960’s as a result of uninspired, uncreative use.


I very strongly agree with Reiser’s argument. Companies like SMART technologies spend time and treasure developing and testing cutting-edge technologies for classroom use. While many of the tools offered by SMART and similar companies have potential for enhancing teaching and learning they are often ignored by teachers. In my own experience dozens of professors and librarians have admitted to me that they shy away from technologies like the SMART Board or Synchroneyes because it takes too much work to incorporate these tools into their lesson plans.

Educators must be willing to accept that with new technologies come new teaching techniques. Instructional designers are necessary to help teachers develop creative and effective ways to integrate cutting-edge technologies into the curriculum as well as their daily lesson plans.


Original Definition:

Educational Technology is the study and practice of developing and utilizing technology to enhance teaching and learning.


Revised Definition:
Educational Technology is the study and practice of creating, developing, evaluating, and managing technology that gives educators the opportunity to enhance teaching and learning. Educational technology also includes the implementation, design , and evaluation of the utilization of technology in education.

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